GGC
  • Projects
    • Hanji: Unfolding Memories
    • Battle of Svensksund
    • Virtual Rovaniemi
    • Kinnarps Desktop Showroom
    • Finland Hall
    • Battle of Svensksund
    • ARLines at Vienna - Welt Kompakt?
    • ARLines at MIT
    • Vesala AR app
    • ARLines at CVAF 2019
    • Holographic Experimentation Device - MAC São Paulo
    • BOO - Animation Demo
    • Data Mapping
    • Tapio Showroom
    • Kultur Kontakt AR exhibition
    • YouTopia
    • MetaCity in Vienna
    • ARlines at Boston
    • Black Madonna
    • Virtual Amos Rex
    • Crossed Lines
    • Dividing Lines
    • Dance Museum
    • Interaffective Swings
    • Genelec Web Showroom
    • Look Again
    • Finnair Xmas Virtual Flight
    • Yle Tokyo Olympics 3D Assets
    • Fortum Fennovoima VR
    • Lonkero Virtual Concert
    • Hartwall Jafa Filter
    • Heureka VR
    • MASP.ETC.BR
    • Accenture 3D VR Assets
    • Yotto Virtual Concert
    • MAM São Paulo Immersive Mural
    • Memory of Amnesia
    • Museum of the Others
    • Helsinki Biennial 2020
    • Neon Festival
    • Panobike and Mobilke
    • Fortum CGL
  • About
  • Research
    • The Open Source Heritage
  • Lecturer and Education
    • AR and games for education
    • AR grafitti at School - Vienna
    • Basement Go!
    • Ludicidade
    • Memory Go!
    • Relocating Grafitties
    • Senac AR activities
    • Urban Noises - São Paulo, Brazil
    • Urban Noises - Palermo, Italy
    • Lambes na Laje // AR
    • Augmented SoundScapes
    • AR in the Cultural Field | Regina SK
  • News & Media
  • Projects
    • Hanji: Unfolding Memories
    • Battle of Svensksund
    • Virtual Rovaniemi
    • Kinnarps Desktop Showroom
    • Finland Hall
    • Battle of Svensksund
    • ARLines at Vienna - Welt Kompakt?
    • ARLines at MIT
    • Vesala AR app
    • ARLines at CVAF 2019
    • Holographic Experimentation Device - MAC São Paulo
    • BOO - Animation Demo
    • Data Mapping
    • Tapio Showroom
    • Kultur Kontakt AR exhibition
    • YouTopia
    • MetaCity in Vienna
    • ARlines at Boston
    • Black Madonna
    • Virtual Amos Rex
    • Crossed Lines
    • Dividing Lines
    • Dance Museum
    • Interaffective Swings
    • Genelec Web Showroom
    • Look Again
    • Finnair Xmas Virtual Flight
    • Yle Tokyo Olympics 3D Assets
    • Fortum Fennovoima VR
    • Lonkero Virtual Concert
    • Hartwall Jafa Filter
    • Heureka VR
    • MASP.ETC.BR
    • Accenture 3D VR Assets
    • Yotto Virtual Concert
    • MAM São Paulo Immersive Mural
    • Memory of Amnesia
    • Museum of the Others
    • Helsinki Biennial 2020
    • Neon Festival
    • Panobike and Mobilke
    • Fortum CGL
  • About
  • Research
    • The Open Source Heritage
  • Lecturer and Education
    • AR and games for education
    • AR grafitti at School - Vienna
    • Basement Go!
    • Ludicidade
    • Memory Go!
    • Relocating Grafitties
    • Senac AR activities
    • Urban Noises - São Paulo, Brazil
    • Urban Noises - Palermo, Italy
    • Lambes na Laje // AR
    • Augmented SoundScapes
    • AR in the Cultural Field | Regina SK
  • News & Media
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Introduction
This proposal is focused in teaching and sharing knowledge in digital art, augmented reality, tech innovative business and solving problem skills, using an easy learning process to make digital interfaces accessible to different publics, ages and goals.

Using Augmented Reality as the main technology for study in this first edition of workshops, I present two different approaches to discuss the possibilities of use of this tool in the urban, cultural and artistic environment. Bringing my own projects and other cases of study around the world, the main goal of this workshop is to make the audience capable of understanding the technical possibilities, the infinite ways of implementing, and new methods of creation/brainstorm around digital art/augmented reality tool possibilities.

​We aim to teach how we can improve experiences using AR as a digital interface for knowledge sharing, visual and sound experiences, historical time travel, heritage awareness, artistic experimentation, urban art interventions, places reactivation and business strategy creation.


Summary
1- Public Talk: open presentation with cases, references and inspirations, as an introduction talk about the creative scenario of AR field.
2 - AR Workshop and Business Potentialities: 5 days workshop (during 5 weeks, once a week) focused in the use of AR for corporative and business purposes, including theoretical and experimental experiences with augmented reality apps.
3 - AR Workshop and Creative Processes: 5 days workshop (to be decided if once a week or in arrow) focused in the use of AR for artistic and creative purposes, including theoretical and experimental experiences with augmented reality apps.
4 - Outcome: each one of the workshops contain specific modules of literature and references, and they have different outcomes. The Businesses oriented workshop is based in briefings that helps the participants to solve problems with AR, for several cases of use, as well as museums, marketing, universities, art galleries etc. The Creative oriented workshops is based in an open creation process, where the participants can propose their goals for the workshop, developing a final proposal to be presented for group.

DAY 1 
  • AR introduction: uses and actual tools
  • Implementation and Innovation scenario
  • Why and how to use AR for artistic purposes?
  • AR and Art: what artists can teach us?
  • Cases of study: Culture, Heritage and Innovation

DAY 2 
  • Beyond the arts and culture: how to subvert the AR use for your creative ideas?
  • 5 steps to understand the Interface Design: why, how and whom?
  • Experimenting with AR
  • Open talk session and brainstorming



DAY 3 
  • Groups/individual brainstorm for the workshop final project creation
  • Hands on time: advisement and creation with AR

    DAY 4 
  • Groups/individual brainstorm for the workshop final project creation
  • Hands on time: advisement and creation with AR
  • Final presentation of the project creation
  • Conclusion and open talk session
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Lets Talk

Contact me

Whatssap

+44 73 40609196

Email

[email protected]
​[email protected]
  • Projects
    • Hanji: Unfolding Memories
    • Battle of Svensksund
    • Virtual Rovaniemi
    • Kinnarps Desktop Showroom
    • Finland Hall
    • Battle of Svensksund
    • ARLines at Vienna - Welt Kompakt?
    • ARLines at MIT
    • Vesala AR app
    • ARLines at CVAF 2019
    • Holographic Experimentation Device - MAC São Paulo
    • BOO - Animation Demo
    • Data Mapping
    • Tapio Showroom
    • Kultur Kontakt AR exhibition
    • YouTopia
    • MetaCity in Vienna
    • ARlines at Boston
    • Black Madonna
    • Virtual Amos Rex
    • Crossed Lines
    • Dividing Lines
    • Dance Museum
    • Interaffective Swings
    • Genelec Web Showroom
    • Look Again
    • Finnair Xmas Virtual Flight
    • Yle Tokyo Olympics 3D Assets
    • Fortum Fennovoima VR
    • Lonkero Virtual Concert
    • Hartwall Jafa Filter
    • Heureka VR
    • MASP.ETC.BR
    • Accenture 3D VR Assets
    • Yotto Virtual Concert
    • MAM São Paulo Immersive Mural
    • Memory of Amnesia
    • Museum of the Others
    • Helsinki Biennial 2020
    • Neon Festival
    • Panobike and Mobilke
    • Fortum CGL
  • About
  • Research
    • The Open Source Heritage
  • Lecturer and Education
    • AR and games for education
    • AR grafitti at School - Vienna
    • Basement Go!
    • Ludicidade
    • Memory Go!
    • Relocating Grafitties
    • Senac AR activities
    • Urban Noises - São Paulo, Brazil
    • Urban Noises - Palermo, Italy
    • Lambes na Laje // AR
    • Augmented SoundScapes
    • AR in the Cultural Field | Regina SK
  • News & Media